The '42 Project
This is the homepage of the open-source '42 project. '42 is a more or
less a clone of the
1943 arcade game. It is written in C++ and uses the SDL
and SDL_image libraries as well as Guile 1.6 for AI code.
The images are provided by SpriteLib, a free image library.
It is also intended to provide a simple codebase for developing similar
2D shoot-em-up games by plugging in custom graphics, Scheme AI code and data files.
- Oct 18 2003 : Uploaded the new website.
- Oct 15 2003 : Version 0.3.5 released. There are two unfinished levels and Fortytwo compiles under g++ 3.x now.
- Aug 27 2003 : AI is fully scripted using Guile Scheme.
- Jan-Apr 2003 : implemented tile engine and event system.
Here's a typical screenshot:
Some other screenshots:
To learn more about '42, subscribe to the mailing lists. There is a email@example.com list
for general discussion. To subscribe, use the Mailman interface. If you just want to know about the latest releases and project announcements join the forty-two-announce mailing list here.
You need the following libraries in order to build Fortytwo:
- SDL 1.2, the graphics
- SDL_image 1.2, for
loading of arbitrary image file formats.
- Guile 1.6 ,for AI code (earlier versions do not work.)
Some compiling tips:
- The configure script does not check against guile's version, use CXXFLAGS and LDADD variables to compile (e.g. in the shell 'CXXFLAGS=-I/usr/local/guile-1.6/include LDADD=-L/usr/local/guile-1.6/lib make' with guile installed in /usr/local/guile-1.6.
Related Sourceforge Pages
The '42 SourceForge
pages is where all the downloads and other information about the project
can be found.
'42 is released under the GNU General Public License. This means the source
code is freely available and you may distribute it freely. The developers
take no warranty for what happens when you use the software.